DarkCloud 5.0.0 Scenarios 5.1.0 Super-Small Scenarios *Perhaps include some sort of campaign scenario like in Empire Earth or in Age of Empires that takes a nation through 5-10 maps on its conquest of the world? In order to alleviate tensions about 'favoritism' in picking certain earthly nations, perhaps one nation from Europe, one from Africa, one from the Americas, and one from Asia could be chosen? At the very least, this might be a good idea for an expansion pack: "Warring Empires" or something of the like. *Include official scenarios with major rules variations *The world as seen on old, inaccurate maps. *Include a map with Earth's coastlines, but all of the land is grassland. *Fix the weirdness civ3 has with the bottom edge of maps. Indian Ocean including parts of Africa, Asia, Australia Ī large map of the Pacific including New Zealand and parts of Asia, Australia, North America Ĭhiron in Earth Terrain (ed- As a possible Easter Egg?) North Atlantic including parts of North America, Europe, and Africa Įurope Mediterranean including parts of Europe, Africa, Middle East *The Map editor should have a copy/paste function, so that a continent from one map can be selected and slapped down on another map. *Basically the map editor design from civ II and civ III was apparently quite acceptable to all Apolytoners since no one commented on this design at length. however in 1946 in this hypothetical scenario, General LeMond Le Monde turns traitor in Tunisia and allies with the Germans as a puppet state) (For example: "From 1940-1945 the Germans cannot ally with the French. However, the editor should allow scenario creators to put a limit on the time when alliances and peace agreements can be made. *The Scenario Editor has an option which allows the player to forbid alliances from happening as well as peace agreements. (example: Germany attacks France which causes both the US and the English to auto-declare war) *The Scenario Editor should also have the option to trigger mutliple actions with one event. Rasbelin, DarkCloud 2.0.2 Scripted Events and their parts can be scuffled and sold in the nearest allied city for more goldpieces.) Therefore, most people desired "more" customizability and "more" power. One of the major desires was for the limitations on population limits and map size to be raised or destroyed altogether since in these days of 3 GHZ+ computers and computers with 512MB+ RAM, most computers can handle that sort of power. Thanks! List Threadmaster DarkCloud Summaryīasically, the major desire of the scenario creating community is for Civilization IV to be more Scenario-building friendly than Civ III. This could not have been developed without the help of other Civilization Fanatics Forum Members.Here's the Scenario/Map Editor section of the list dealing with all modability and customizability and rules editing for the Map Editor as well as all possible Game Modifications and Scenarios and additions that might be added to Civ IV. There is no official documentation however this information was in the Help - About window:Ī Game Editor for Civilization for Windows This program requires Dot Net Framework 2.0 which you can download easily using Windows Update. It also converts CivDOS save games to CivWin save game format which is a very handy feature if you prefer building scenarios or editing your saves in JCivED(arguably the greatest CivDOS full editor of them all)! This amazing editor and its creator disappeared a long time ago sadly so I'm adding it here so people know that there IS a CivWin editor and will never forget his work.ĬivCracker is a full save game & map editor for Civilization 1 for Windows.
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